Showing posts with label Update. Show all posts
Showing posts with label Update. Show all posts

Wednesday, May 8, 2013

Life happens. Life goes on.

Running a little behind on managing so many things at once.  But they're still going on.  Very much so.

Life just happens, and unbelievably-precise obstacles get in your way sometimes.  I've just have been having one problem after another, everything from a stupid computer issues to a cracked tooth, not to mention some personal issues, but I'm not here to list them.

I'm a bit of a perfectionist, so I'm refining my demos, videos and assets some more, since there's more I can do with them.  I don't like to make schedules or guarantees, but yeah, my announced stuff will surface soon enough.  I'm working hard on them and I won't relax until it's all done and delivered well.

- Brian

Monday, July 9, 2012

Updates: My idea won! (and other updates)

This is like two weeks late, but my Internet went out two weeks ago, and I spent all last week playing catch-up (amazing how much a week without Internet can set you back in work!).  Anyways, as you may have read my post about the Community Game idea now accepting ideas for its game.

Well, the submissions have been over for a while now, and so has the voting of those submissions.  And as my heading already tells you, my submitted idea won!  Cool!  Now, the game's going to be developed, and I'm even going to be contributing some help to the game.  Pretty cool.

In other news, I'll be uploading some game assets for sale pretty soon, and I'll post my new game assets' home website up soon, which is almost finished.  And also, I'm getting closer to finishing my demo for my Kickstarter soon.  I'm hoping to start my game's Kickstarter this month.  Another thing going on is that Operation Moogle is continuing where it left off last year, and I'm already working on our first animation for supporting our effort.  Just a lot of cool stuff happening right now!

That's all for right now.  I'll have more to post later, but it may be a little while until my next post.  As you can tell, I'm kinda busy right now!

- Brian

Tuesday, April 17, 2012

Update: A buffet of Cyka details coming up!

I'm getting ready to unload a whole bunch of stuff about my game Cyka on my developer's blog, PolyKhrome Blog.  Everything from my game design document to details about the game, to even a brief look at upcoming titles lined up behind Cyka.  I'm preparing it all right now.  If you don't see anything today, check back tomorrow.  I think you'll like what you'll see.  See you there soon!

- Brian

Saturday, March 24, 2012

Hello and Here's My Game...

Hey, folks.  In case you've been one of the people checking back at this blog, sorry I've been kinda tardy (like 7 months tardy).  But I've had a lot going on with me personally, most of it good.  Very good, in fact.

Well, first off, I did find an apartment here in New York, so yeah, that's good.  I'm thankful that worked out.  But enough about that--let me get right into my game (or should I say, games).

While I'm still working on that RPG title I talked about last time (and conceptual development for that continues along), I'm currently working on another game.  While I won't share details about the RPG just yet, I'll go ahead and reveal some details about this game I'm working on now, and my new indie company PolyKhrome.

The name of the game I'm working on right now is called Cyka, and it's a wonderful twist to my favorite gaming genres.  Basically, in Story mode, you play as a robotic being named Cyka who is a commander of a medieval-style alien steampunk robot army of knights (yes, you heard me) in charge of defending his homeland against invading neighboring cities.  Development for this game will take about 15 months (subject to change, and depends on what all I can get done--though my personal deadline is 10 months), and it will released for PC and Mac, and I plan for an iOS/Android tablet release and possibly Linux (depending how much support I get for such).

The gameplay is so highly unique, I'm afraid of sharing some of it too soon here, but I will tell you this much:

  • While the game's single-player Story mode is very fun and in no way watered down, the game truly shines in its online multiplayer modes, which include Versus mode and Conquest mode.
  • The game will strongly appeal to those who like online RTSes and RPGs (in fact, it's defining a new genre, truly unlike anything done before, really).
  • The game is a high-end indie game ("AAA indie game") featuring a highly-stylized realistic style, to be beautifully rendered by the Unity Engine.
  • There is special attention going into the game's soundtrack as well, to truly make the world as fantastic as the game plays.
  • This game will be supported by a Kickstarter fundraiser (which I am currently organizing and I will let you know when it will be available soon), and will be offering special editions of the game to early supporters.
  • In Conquest mode, the game goes on while you're offline and your stats are affected.
  • The game comes with a PC/Mac version of the game, along with an additional iOS/Android version of the game.  This will allow players to transfer their data from the computer version to the mobile device version of the game, and take their gaming on the road and access their Conquest mode game stats online from their mobile devices.  ( A Linux computer version of the game would be supported via Chrome Native Client version of the game.)
  • This game will be DRM-free.
  • This game will be made to look beautiful no matter what you play it on.  Whether you play it on your computer, ultrabook, smartphone or your tablet.
  • There will be online tournaments and I plan to eventually host events at indie gaming conventions around in the U.S. and Canada (I expect this game to be popular with online team gamers and have something in the vein of StarCraft tournaments).
  • I will enter the 15th Annual Independent Games Festival in 2013.  (Even though my game won't be 100% by time for submission, I will still have enough of the game built to showcase it.  I plan to still win something.)
  • After I release Cyka on Steam and Desura, I will release a free browser-based version of the game called Cyka Free that features a unique blended version of the full Cyka game's Versus and Conquest modes.
  • The target release time for Cyka is Autumn 2013.
I'm truly building a game that I want to play other people with, and have a good fair chance of losing.  It's truly that kind of game, and it's going to be one of those kind of games I think that you'll be playing for a long time.  It's an insanely addictive game.

I'll be showing work on this game on my company blog site, PolyKhrome Blog, but I'll show you the logo so far: 



Currently, the company is finishing Cyka's game design document and are working on an early prototype of the game.  I'll keep you updated.  (And I won't leave that long anymore!)  See you back here soon.  Keep exploring!

- Brian

Tuesday, August 30, 2011

Where You Been, MMJ?!

Well, long story short--for the past two months, I've been looking for a new apartment in a certain region in New York with no success...aaaaand tomorrow's my last day with my current apartment's lease.  And I'm living on less than $1000 until the next available pay period way at the end of September.  Yeah...  Going through a bit of a hard time, but I'm not worried.  My situation could be worse, and I have confidence that things will work out soon.

Meanwhile, I've been running this effort on the side called Operation Moogle, and if you're a gamer, I urge you to check it out.  Even if you're not a Final Fantasy fan, we're on the forefront of staring something new in the gaming industry--a possible new era where game developers actually ask for the gamers' voice towards developing a game.

A bit of good new is that I'm starting active development with my first indie game title.  I'll need a new computer soon, though, but first, I'll need to find a new apartment before I can get a new computer.  And I don't want to reveal too much about it at the moment, but as I have revealed before that it an RPG title of Japanese style, I'll further add that it will feature a third-person shooter battling engine and will be developed using the Unity game engine.


Oh, and I'm still working on my software idea, too.  But I'm still holding on revealing details about it for now--it's a really good idea, and I think it'll double the 3D modeler's workflow, but I don't want anyone beating me to the punch.  I want the credit of being the guy who invented it.  Maybe they'll erect statues in my honor.  Hehehe.


As a quick announcement--check out my new MMJ Favorites page here on this blog.  I just put that up today.

Anyways, that's what's been going on.  By the way, I've been thinking that the white text on black background might be a bit harsh on the eyes, so I'm trying out this softer light blue color.  What do you think of it--do you like it better or not?  Any suggestions, if you don't?  I'd appreciate your feedback on this.  Keep exploring!


- Brian



>> Be about others, and you will never be bored. <<


[UPDATED May 8, 2013: The light blue color of the font for this older post has since been reverted back to black to fit this latest blog layout template.]

Wednesday, June 22, 2011

Okay, Update: Life is changing on me fast!

Okay, here's a quick update on me.  I'm moving to New York in September, I've got to work my butt off the find a new apartment soon (because the lease to this current apartment is over on September 1), and this has been taking a lot of my time.  I've been so tired lately, staying up night after night working on this move and managing time for my projects.  I also got very sick during the last two weeks, so that's slowed me down a lot, too.  I was high with horrible headache pains for days, and though I'm much better now, I've still got a lingering cough with me.

Man, I was away from this blog WAY too long--longer than I attended.  There's some gallery updates I need to do later.  (Later because I need sleep right now!)  And I've had to scrap my sharetorial video because halfway through recording videos with the screen capture recorder I was using, the video would get all messed up and the audio goes off-sync.  When I settle down from this moving situation, and when I get my new computer pretty soon (a significantly more powerful computer than this computer I'm using), I will definitely give the sharetorial another shot.  (And I'll probably break down an buy Camtasia, because the free ones don't seem to do the job well enough!)

One thing I am very excited for is working hard towards acquiring a developer's kit from Nintendo.  That is a part of my plan as an indie game developer.  The Wii U next year will launch next year, and I'd like to get to work on my long-awaited game idea as soon as possible.  This console is a dream come true for my main game ideas!  And it's been my dream to develop a game for Nintendo since I was about 15.  I'm going to try to develop my games for the Wii U because I have ideas I'd like to do before someone else does something like them but don't do it as well as I plan to do it!  I have some killer ideas that I want to deliver as soon as possible!  I haven't been this excited for a console in a long time!  I also have plans for a Nintendo 3DS game.

Anyways, I'm going to stop making deadlines for updating my blog, since I never seem to keep up with doing that.  So just know that I want to come back to update my gallery, post another Post talking about my other websites in production, and give some news about my open-source program.  I just need to sleep!  And take care of other stuff concerning my moving situation.

Oh, and thanks for the 700 views so far!  I promise you, folks (esp. those who return to this page periodically), that I'm going to make make the waiting of my various "projects" worth while!  You'll see!  I want to include you in my process in going about some of these ventures.  I'll reveal more soon enough!

So I'll talk to you later.  Keep explorrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr...[Writer falls asleep at the keyboard]

- Brian


>> Be about others, and you will never be bored. <<

Monday, May 16, 2011

Just a little bit longer, folks, but check this out in the meanwhile...

Hey, guys!  Oy--sorry about the delay!  Ran into a few personal issues, and freeing up time has been crazy for me lately, but I'm back and running.  Anyways, I don't have much here to report just yet, but I did update my Downloads and Sharetorials pages a bit, and you can check out my uploaded Blender theme if you'd like.  I call the theme "Dream Blue" and I designed it specifically for my desire for a Blender color scheme that uses other colors than the dark gray scheme (which I think most 3D packages employ way too much these days).  This is just one of many themes I plan to design.  I want to keep them vivid and engaging, all while still being easy on the eyes.  Blue is one of my favorite colors, and is known to produce a calming and refreshing effect (and trust me--I need that!), so I used shades of blue together that relax me but don't make me sleepy.  I think it kinda looks like Daphne Blake's clothing motif from Scooby Doo a little.

I'm putting a lot of time in my videos, and I'm making more than one.  I had some issues with my screencasting software--like finding a free one that doesn't bug out on me!--but I think I've found a solution.  I am also working on a few scripts ideas for Blender add-ons, and these are some pretty neat ideas for add-ons that I'm working on, if I do say so myself.  And I'm still brainstorming some ideas for my software in development, which I promise you'll like if I can complete the thing.  Sorry I've been keeping any of you waiting, but I'm balancing a lot of things right now, so I hope this little bit of news shows some indication to you all that I'm working hard on my projects and will hold you just a little while longer.  Though, I must say, besides my coming work, there are a lot of things that I'm anticipating in the coming months that have got me really excited.

I'm looking forward to the release of Blender 2.58 coming next month on June 7.  I'm looking forward to end results of the various Google Summer of Code 2011 projects being done with Blender and Gimp.  I'm also looking forward to E3 2011, for news on upcoming releases for the Nintendo 3DS (which I'm just dying to develop some games for) and undoubtedly the event that will steal the show at E3 this year, "Project Café" (which, in case you haven't heard over the last few months, is the codename for Nintendo's next console, and Nintendo's really kicking butt and taking names with this one).  I've been following this project almost since day 1, and have been following the hints from Nintendo previous to this project's announcement, and I'm so glad to finally see some confirmations on this project, and that Nintendo will officially spill the beans about it at E3 this year.  (And Nintendo will be the first to present their baby, much to Sony and Microsoft's dismay!)

Some thing have been announced already, like the fact that the "Project Café" will debut sometime in Spring 2012, they're really pushing strong third-party support, and that the console will feature a revolutionary controller, but Nintendo is being careful not to have many leaks about their product.  But what they have revealed about the console, and what some rather third-party game developers and popular sources have been leaking and rumoring about the next-gen console from Nintendo, has me sitting on the edge of my seat waiting for Nintendo's official revealing at E3.  I'll just say this: as a lifelong Nintendo fan, I haven't been this excited about a Nintendo home console in a while!  You can trust this guy David Turnbull on his news, updates and discussing rumors about the Nintendo 3DS and "Project Café" (which, reportedly, many are tentatively calling the "Nintendo Stream" due to the console's special "streaming" controller scheme).  In fact, I recommend that you "Subscribe" to everything this guy David has to offer, if you care about this kind of stuff!  When E3 comes next month, there's gonna be a whole lot of awesome stuff to pique your interested throughout all this and next year (if you're a gamer)!  [giddy squeal]

Anyways, that'll do it for this one.  Be sure to Ctrl-click my links in this post and check them out.  I'll be back with more stuff pretty soon.  Later, and keep exploring!

- Brian


>> Be about others, and you will never be bored. <<


CORRECTION: I meant to say that the E3 show was on June 7, not the release of Blender 2.58.  That was a backspace error I forgot to fix when rearranging the sentences.

Sunday, April 3, 2011

A site I like and some updates on me

Hey, y'all.  Sorry it's been a while (to anyone out there actually waiting to see stuff from me, if any).  I've been doing a lot of digital clean-up on my computer.  I was down to about 100 MB on my computer's hard drive, and I couldn't really go further on some of my stuff until I cleared enough space!  It took me almost two whole weeks to do, from all the searching and sorting and organizing through over 650 GB worth of junk between my computer's 150GB HDD and my external 500GB MyBook HDD, and it was tougher than I thought it'd be, but I managed to clear over 20GB!  I just burned a lot of crap onto double-layered DVD+R discs and now I can finally get back to finishing my first sharetorial video soon and just save some more work in general.

Anyways, that's what I've been doing.  I don't like to make definite plans, as I can never seem to keep them, but I will say that I plan to show more of what I'm working on this week.  I've been a busy guy, but delightfully so!  Last week I finished an overall story for a game, and I actually like it!  It's an indie dev game, an RPG of Japanese style, and as soon as I get some actual character concepts down in illustration form, I'll share it.  It's a relatively small project to start my other projects, and I plan to invite other developers to help me develop it!  What fun!  But I'm still working on my webcomic Kung Fu Space Cowboy as well, as now I'm fighting with a change in both story and art direction, so now I'm back to square one!  While I want to keep a comedic element to the story, I also want to keep an action element to the story, too, so that it's hilarious half the time, and awesome the other half of the time.  I want people to look at the webcomic and laugh at the ridiculous title, but also say, "Hey, KFSC kicks serious butt!"  I dropped the love-story element.  I was originally going to include, so now the plot has kinda changed and my vision of the art style with it.

While I'm here, I just want to give a little attention to a site that perhaps some manga art lovers like me would like to visit.  The website site is called Dreamchaser, and it's by a professional manga artist named Marlon currently living in Japan (if I'm not mistaken), though originally from the Netherlands.  She's very good, and I like her style (she illustrates in many styles).  I got wind of her work through her YouTube videos under her name bluemonika, as she makes (relaxing) videos where you can watch her draw.  I'm pretty sure sje has a deviantART account as well.  Anyways, I like to promote other people that I like, like I did Feng Zhu and his YouTube videos a while back, so check her out sometimes.

Well, that's all for the moment.  Keep exploring!

- Brian


>>Be about others, and you will never be bored.<<

Thursday, March 10, 2011

Just An Update: New MediaFire account and gallery page soon

I've got a new MediaFire account, which is good because it will allow me to share rather sizable downloads with anyone.  In the future, this will come in handy when I make links to any available software builds from project I'm working on.  At the moment, I'm working on just one of my ideas which is currently just in concept stage of development.  I won't give too much away, but it's a software that many 3D artists are going to appreciate, a real time-saving and fun-to-use aid for the 3D modeler that especially keeps Blender in mind but will be handy for 3D artists any 3D package, and it will be free.  I'm looking forward to charting that adventure soon enough, and I'll be using Ohloh to chart development in addition to adding posts here once I begin some programming.

I'm still working on that stuff I posted last post about working on.  I will put the .blend files of my finished 3D vehicle concept models here, and post new pictures in a new gallery page I'm adding to this blog.  Though, I don't like to give away stuff in early development, I'm getting closer to completion on some character designs for my Kung Fu Space Cowboy webcomic.  I'm also getting some ideas for the first season of story for it.  I want this to be an action comedy, strange yet stylish, an adventure with even a dash of romantic element.  Despite the inanity of the storyline and purposely simple title, I'm working on making this brilliantly executed with the art direction.

Anyways, that all for this post.  Keep exploring!

- Brian


>>Be about others, and you will never be bored.<<