Showing posts with label demo. Show all posts
Showing posts with label demo. Show all posts

Monday, July 9, 2012

Updates: My idea won! (and other updates)

This is like two weeks late, but my Internet went out two weeks ago, and I spent all last week playing catch-up (amazing how much a week without Internet can set you back in work!).  Anyways, as you may have read my post about the Community Game idea now accepting ideas for its game.

Well, the submissions have been over for a while now, and so has the voting of those submissions.  And as my heading already tells you, my submitted idea won!  Cool!  Now, the game's going to be developed, and I'm even going to be contributing some help to the game.  Pretty cool.

In other news, I'll be uploading some game assets for sale pretty soon, and I'll post my new game assets' home website up soon, which is almost finished.  And also, I'm getting closer to finishing my demo for my Kickstarter soon.  I'm hoping to start my game's Kickstarter this month.  Another thing going on is that Operation Moogle is continuing where it left off last year, and I'm already working on our first animation for supporting our effort.  Just a lot of cool stuff happening right now!

That's all for right now.  I'll have more to post later, but it may be a little while until my next post.  As you can tell, I'm kinda busy right now!

- Brian

Monday, June 4, 2012

Another indie game I REALLY like: StarForge


Once again, I'm not only an indie game developer, but I'm an indie game lover.  I try to post up games that I just wish as many eyes as possible would see.  Last time I showed Megabyte Punch, and that game's really coming along (check that one out, too, if you haven't).  This time, check out this exciting game in development called StarForge.  To describe it in short, take Minecraft, Starcraft II and Halo, and throw them into a blender, and basically, this awesome game is what you'll get.

But this game is really its own game, uses a very unique voxel-building system, incorporates several genres to define its own subgenre of RTS game (something I myself can relate to), and is just quite a promising game.  It's already making some waves and gaining some notice in the world of indie games.  What's even more crazy is that currently, only two guys are developing this game, and they're using Unity game engine to do it (again, I can relate to those myself). These two guys are creating (part-time) a kind of game that even larger major full-time game development teams won't do. This game is both inspiring and interesting to me.

Watch this video on YouTube of one of the developers walking through some of the development of the game, and then download their pre-alpha "builder demo" here (or their website, if that download link should stop working for any reason).  Enjoy (and then support them by Liking the video, if you like it)!

- Brian

Monday, May 14, 2012

I'm working on my demo to present with my Kickstarter

The title says it all.  I'm working on a demo to present as the example of the game I'll be seeking some support with through Kickstarter.  This is something I've been planning for three long months now, and really, I need to kick it into final production pretty soon.  If you'd like to know a little more about what game I'm creating, visit my development blog.  Details about the Kickstarter while be revealed soon, and I've got some great offerings in store for supporters (I'm talking just plain awesome stuff), but I just have to say that the demo comes first.  Without it, there's no selling the game with support through Kickstarter.  So expect me to take a little time and extra care on developing this demo.

- Brian

Friday, May 4, 2012

Wanna see a concept design of Commander Cyka?

Visit my company's development blog here to catch a early glimpse of the steampunk cybernetic commander (and to also download and try out our first development demo).  And be sure to take our quick poll--it'll really help us!  Later, y'all!

- Brian

Thursday, April 19, 2012

Folks, check out Megabyte Punch!

I don't just love making indie games--I love playing them, too.  I've just played one so good, I literally stopped in the middle of playing it just to blog about it.  The game is called Megabyte Punch, and this is a game that, after just two videos and only two minutes of playing its demo, I'm already calling one of the best indie games of all time.  Yeah.  It's that much of an instant-love game with me.



And what's more impressive to me is not just that this game is completely awesome, but also that this game was made entirely with the free version of Unity.  This game is like melting together Super Smash Bros., classic Sonic the Hedgehog, Mega Man, Custom Robo, and something else I can't find off the top of my head at the moment, all to a pleasing nostalgic platformer soundtrack, and still it somehow feels like its own original game.  Dude, just check the demo below out for yourself, and pass the word along to your gaming friends (the game is apparently multiplayer!).  (Also, consider going to Reptile Games' YouTube Channel, tell them how you like this game, and check out their other titles!)

Megabyte Punch demo!

- Brian