Well, long story short--for the past two months, I've been looking for a new apartment in a certain region in New York with no success...aaaaand tomorrow's my last day with my current apartment's lease. And I'm living on less than $1000 until the next available pay period way at the end of September. Yeah... Going through a bit of a hard time, but I'm not worried. My situation could be worse, and I have confidence that things will work out soon.
Meanwhile, I've been running this effort on the side called Operation Moogle, and if you're a gamer, I urge you to check it out. Even if you're not a Final Fantasy fan, we're on the forefront of staring something new in the gaming industry--a possible new era where game developers actually ask for the gamers' voice towards developing a game.
A bit of good new is that I'm starting active development with my first indie game title. I'll need a new computer soon, though, but first, I'll need to find a new apartment before I can get a new computer. And I don't want to reveal too much about it at the moment, but as I have revealed before that it an RPG title of Japanese style, I'll further add that it will feature a third-person shooter battling engine and will be developed using the Unity game engine.
Oh, and I'm still working on my software idea, too. But I'm still holding on revealing details about it for now--it's a really good idea, and I think it'll double the 3D modeler's workflow, but I don't want anyone beating me to the punch. I want the credit of being the guy who invented it. Maybe they'll erect statues in my honor. Hehehe.
As a quick announcement--check out my new MMJ Favorites page here on this blog. I just put that up today.
Anyways, that's what's been going on. By the way, I've been thinking that the white text on black background might be a bit harsh on the eyes, so I'm trying out this softer light blue color. What do you think of it--do you like it better or not? Any suggestions, if you don't? I'd appreciate your feedback on this. Keep exploring!
- Brian
>> Be about others, and you will never be bored. <<
[UPDATED May 8, 2013: The light blue color of the font for this older post has since been reverted back to black to fit this latest blog layout template.]
The blog of Macro Man Jr. Computer guy, 3D generalist, indie game developer, and gamer. Among other junk.
Showing posts with label software project. Show all posts
Showing posts with label software project. Show all posts
Tuesday, August 30, 2011
Where You Been, MMJ?!
Labels:
feedback,
indie game development,
MMJ Favorites,
moving to New York,
software project,
Unity,
Update
Tuesday, February 15, 2011
More Stuff Coming...
I have some stuff that I'll be posting up soon. Primarily, I want to post up a tutorial on perspective, some time-lapse illustrations videos, some early concept designs of characters for my comedic action webcomic, Kung Fu Space Cowboy, and I want to post some shots of some 3D vehicle designs, which I will render them quite photorealistically and do some post-production to them. I'm working on a lot of different projects right now, and I'll be keeping this blog very busy pretty soon. Keep your eyes peeled for stuff coming from me.
Also, if you're into concept art, check out these series of videos on YouTube produced by an expert in the industry, Feng Zhu, who has contributed to the industry for more than 11 years, and has worked on films like Transformers, Star Wars Episode III: Revenge of the Sith, and Tron: Legacy, and on such games as Command & Conquer III, Dead Space, and The Lord of the Rings Online. He is the founder and director of FZD School of Design, and co-founder of Possibility Space, Inc. and Gamma Ray Studios. In other words, he REALLY knows his stuff. He created the first industrial design DVDs for The Gnomon Workshop, and has been teaching at his school since he founded it two years ago. He releases free lessons and tips on some of the basics of industrial design (concept art and design for films and games) on YouTube under the channel name FDZSCHOOL, available for both his students and other YouTube watchers, and they're all just so top notch. In these videos, Feng is casual and easy to understand and yet professional and knowledgeable. I highly recommend them, and encourage you to subscribe to their YouTube channel. Just thought I'd give him a shout-out. I'm a big fan of his work, and have learned a lot from him.
I also want to mention that I will also be looking into designing a software project I've been wanting to do a long time. I won't give it away yet, because I prefer to work in secret first and then show my progress, but it'll be a wonderful piece of software that I plan to make free and open-source. It's a 3D graphics-related program, and I'm just working hard to get some more time and money to begin it. But in the meantime, I'll be using this time to organize and weigh my ideas for it, and really just have arranged for it a good layout of what I want to do and how I will achieve it. I'll keep you informed about it.
Well, thanks for reading yet another post from me. Keep exploring!
- Brian
>>Be about others, and you will never be bored.<<
Also, if you're into concept art, check out these series of videos on YouTube produced by an expert in the industry, Feng Zhu, who has contributed to the industry for more than 11 years, and has worked on films like Transformers, Star Wars Episode III: Revenge of the Sith, and Tron: Legacy, and on such games as Command & Conquer III, Dead Space, and The Lord of the Rings Online. He is the founder and director of FZD School of Design, and co-founder of Possibility Space, Inc. and Gamma Ray Studios. In other words, he REALLY knows his stuff. He created the first industrial design DVDs for The Gnomon Workshop, and has been teaching at his school since he founded it two years ago. He releases free lessons and tips on some of the basics of industrial design (concept art and design for films and games) on YouTube under the channel name FDZSCHOOL, available for both his students and other YouTube watchers, and they're all just so top notch. In these videos, Feng is casual and easy to understand and yet professional and knowledgeable. I highly recommend them, and encourage you to subscribe to their YouTube channel. Just thought I'd give him a shout-out. I'm a big fan of his work, and have learned a lot from him.
I also want to mention that I will also be looking into designing a software project I've been wanting to do a long time. I won't give it away yet, because I prefer to work in secret first and then show my progress, but it'll be a wonderful piece of software that I plan to make free and open-source. It's a 3D graphics-related program, and I'm just working hard to get some more time and money to begin it. But in the meantime, I'll be using this time to organize and weigh my ideas for it, and really just have arranged for it a good layout of what I want to do and how I will achieve it. I'll keep you informed about it.
Well, thanks for reading yet another post from me. Keep exploring!
- Brian
>>Be about others, and you will never be bored.<<
Labels:
Feng Zhu,
KFSC,
Kung Fu Space Cowboy,
software project
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