This is like two weeks late, but my Internet went out two weeks ago, and I spent all last week playing catch-up (amazing how much a week without Internet can set you back in work!). Anyways, as you may have read my post about the Community Game idea now accepting ideas for its game.
Well, the submissions have been over for a while now, and so has the voting of those submissions. And as my heading already tells you, my submitted idea won! Cool! Now, the game's going to be developed, and I'm even going to be contributing some help to the game. Pretty cool.
In other news, I'll be uploading some game assets for sale pretty soon, and I'll post my new game assets' home website up soon, which is almost finished. And also, I'm getting closer to finishing my demo for my Kickstarter soon. I'm hoping to start my game's Kickstarter this month. Another thing going on is that Operation Moogle is continuing where it left off last year, and I'm already working on our first animation for supporting our effort. Just a lot of cool stuff happening right now!
That's all for right now. I'll have more to post later, but it may be a little while until my next post. As you can tell, I'm kinda busy right now!
- Brian
The blog of Macro Man Jr. Computer guy, 3D generalist, indie game developer, and gamer. Among other junk.
Showing posts with label Kickstarter. Show all posts
Showing posts with label Kickstarter. Show all posts
Monday, July 9, 2012
Updates: My idea won! (and other updates)
Labels:
assets,
Community Game,
Cyka demo,
demo,
game,
game assets,
Kickstarter,
Operation Moogle,
Powerhouse,
Update
Thursday, May 24, 2012
TWO demos for the Kickstarter and other news
I'm working on two different playable demos to present as the example of my game Cyka, which I'll be seeking some support with through Kickstarter. What kind of two demos? Well, one demo is being developed with the Unity game engine and one is being developed with Unreal Development Kit. And they're both representing two great versions of the game Cyka.
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| One game, two game engines. six stores! |
This second UDK version will be called Cyka: Steamed Edition (fitting for a steampunk-themed game), will include the Cloud Quest mode found in the non-Steam special edition of Cyka called Cyka: Cloud Quest Edition, and the present plan is that it will be priced lower than the original wider-platform version of Cyka. But both versions will be huge genre-bending experiences, beautifully-rendered, done with 100% quality, and put you in the company of thousands of gamers online. And we still plan to enter our a working demo of each version of our game into the Independent Game Festival (IGF) and IndieCade 2013 both next year, and yes, we aim to win the top prizes in both (we're that confident about the brilliance of this game). My company PolyKhrome will be pushing the limits of both game engines, as our game pushes new limits in the genre of online action real-time strategy games. I explain it all here on my developer's blog.
If you'd like to know a little more about what game I'm creating, please visit my development blog. And if you have any questions or comments about the game or my company, please e-mail me at PolyKhrome@gmail.com (soon to be BrianLockett@PolyKhrome.com when our official website is complete). Some details about the Kickstarter have already been revealed, and there's more to come in coming days. I've got some great offerings in store for supporters, but without the demos, they mean nothing. So PolyKhrome is diligently working to develop two demos that'll blow you away.
If you're interested in possibly joining PolyKhrome, send me an e-mail and provide me with a link to your website, blog, or portfolio, and we can talk. I'll provide more details then, but I can say that while experience with Blender and Photoshop are preferred, we can work with users of other software, but good experience with Unity and/or UDK is necessary. We'll be looking for an assets artist or two (characters, environments, props, and 2D elements), an additional game programmer or two (preferably one with some network programming experience), and an illustrator with some graphic design experience. Later, we'll be looking for an additional game musician/sound designer, though we already do have plans for later seeking a particular amazing freelance game musician in mind.
Also, this summer, I'll be starting back my Operation Moogle effort on the side. It was a project I started last year to respond to Square Enix's call for an organized effort to be enough of a united voice saying we wanted a Final Fantasy HD collection from them of their most beloved Final Fantasy titles of the past. Last year, we went into a hiatus as summer came to a close, but this year, we're picking up right where we left--and our supporters are ecstatic! And Square Enix are listening--we currently have an employee with some brass at Square Enix following us on our Twitter page! If that sounds interesting to you, check it out, sign our petition, and take our poll--your voice counts.
And finally, I'm excited about the Electronic Entertainment Expo 2012 (or E3 2012), just 12 days away! Personally, I'm very interested in the only officially-announced next-gen console to be showed there, the Wii U from Nintendo, as both a gamer and an indie game developer. I've been following the development of this console for the last year and a half, back when it was just a mysterious project, and when it was finally unveiled last year at E3 2011 (and I talked about it here on this blog last year), I can say that I immediately saw what I could do with that system. It immediately addressed some of the things I wanted to do with gaming, and its controller is really all I can ask for as a game developer. I can definitely say that the Wii U will be in PolyKhrome's future, as soon as we become a better established to do so with our current work! I'd love nothing more than to see the likes of Cyka II (which is already being planned) on the Wii U someday...
Anyways, folks, that concludes this post. I hope to hear from some of you soon! I tell you, this is going to be one exciting summer, folks!
- Brian
Labels:
2013,
Blender,
Cyka,
Cyka II,
Cyka: Steamed Edition,
demos,
E3,
IGF,
Indie game,
IndieCade,
Jake Kaufman,
Kickstarter,
Nintendo,
Operation Moogle,
Square Enix,
Steam,
summer,
UDK,
Unity,
Wii U
Monday, May 14, 2012
I'm working on my demo to present with my Kickstarter
The title says it all. I'm working on a demo to present as the example of the game I'll be seeking some support with through Kickstarter. This is something I've been planning for three long months now, and really, I need to kick it into final production pretty soon. If you'd like to know a little more about what game I'm creating, visit my development blog. Details about the Kickstarter while be revealed soon, and I've got some great offerings in store for supporters (I'm talking just plain awesome stuff), but I just have to say that the demo comes first. Without it, there's no selling the game with support through Kickstarter. So expect me to take a little time and extra care on developing this demo.
- Brian
- Brian
Labels:
demo,
development blog,
Kickstarter,
pledge offerings,
PolyKhrome
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