Monday, April 30, 2012

Few game terrain screenshots on Facebook

I have a few game terrain screenshots today being posted on the PolyKhrome Facebook page.  It's early development shots of the canyon desert terrain for the continent Zapade in my game Cyka and this region alone about 21 miles big.  The continent in this game is expansive and huge, and fully-explorable as a persistent world in the game's online Conquest mode.  There's only the rough stage and you'll see them fully-textured and perfectly-tweaked for the game pretty soon.

By the way, as posted on the PolyKhrome developer's blog, which is undergoing a little reconstruction today as well, the first 100 people to Like the PolyKhrome Facebook page and leave the comment "I want Cyka!" will receive a free PC or Mac desktop version of the game when its finished.  If you want to know more about just what Cyka is about, be sure to check out this article on the PolyKhrome developer's blog.  Later!

- Brian

Thursday, April 19, 2012

Folks, check out Megabyte Punch!

I don't just love making indie games--I love playing them, too.  I've just played one so good, I literally stopped in the middle of playing it just to blog about it.  The game is called Megabyte Punch, and this is a game that, after just two videos and only two minutes of playing its demo, I'm already calling one of the best indie games of all time.  Yeah.  It's that much of an instant-love game with me.



And what's more impressive to me is not just that this game is completely awesome, but also that this game was made entirely with the free version of Unity.  This game is like melting together Super Smash Bros., classic Sonic the Hedgehog, Mega Man, Custom Robo, and something else I can't find off the top of my head at the moment, all to a pleasing nostalgic platformer soundtrack, and still it somehow feels like its own original game.  Dude, just check the demo below out for yourself, and pass the word along to your gaming friends (the game is apparently multiplayer!).  (Also, consider going to Reptile Games' YouTube Channel, tell them how you like this game, and check out their other titles!)

Megabyte Punch demo!

- Brian

Tuesday, April 17, 2012

Update: A buffet of Cyka details coming up!

I'm getting ready to unload a whole bunch of stuff about my game Cyka on my developer's blog, PolyKhrome Blog.  Everything from my game design document to details about the game, to even a brief look at upcoming titles lined up behind Cyka.  I'm preparing it all right now.  If you don't see anything today, check back tomorrow.  I think you'll like what you'll see.  See you there soon!

- Brian